The encounter occurs in a storm that reduces your ability to use ranged weaponsī4. The encounter occurs at varying distances and from different directions - not always from the front, sometimes from both the front and back, sometimes from the side of a road, etc.ī3. You meet a party of travelers that may or maynot be hostile.ī2. Maps where the encounter occurs at night, with the darkness limiting your field of vision unless a light spell is cast or a torch lit.ī1. Map with an abandoned keep from which you can mount defense against overwhelming odds.Ī6. More choices of how to leave the map - by going forward or back.Ī5. Maps where one side or the other has a natural advantage - such as attacking from the high groundĪ4. Maps with raging rivers, bridges that must be crossed to contine your journey, etc.Ī3. Maps that really force you to explore the area - the exit tile is not always in front of you.Ī2. The problem with both games was that these encounters were too predictable and always occured on the same map and were basically the same type of enconter Monster Attacks, I Kill Monster.īoth games could have been improved with Ī1. Storm of Zahir and TOEE both had an overland map and wilderness encounters.
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